Transformator
Features Overview
Simple yet incredibly powerful UI
Copy paste any transforms
- Works seamlessly between bones and objects (elements)
- Paste on individual transforms and or axis.
Copy Global Transforms
- Copy paste global from single element to multiple elements, or several global positions to themselves.
Copy Relative Transforms
- Copy paste relative from all selected to active. Paste to same or other active object.
Keyframe paste (single or over time)
- Keyframe on Paste to current frame.
- Paste and keyframe to selected keyframes.
- Paste and keyframe to selected keyframes and keyframe every frame (in case the relative transforms are getting translations and you want an accurate relative transform).
Paste options for individual axis
- Enable or disable any of the individual axis when pasting transforms for Location, Rotation or Scale
Pin Transforms
Pin relative or global transforms of any element to preview the transformations and bake to the selected frame range. This allows for very complex behaviours without having to setup complex parent switchers, or modify children without having to counter animate.
Temp Pivot
Toggle the temp pivot to give any object or bone in your scene a temporary relative rotation pivot
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